VR differs from flat, 2D photos by requiring at least a seamless 360-degree view, and eventually full freedom of 3D motion.įirst, let's get some semantics out of the way. The opportunities to share even simple, daily events become less about what was in the frame at the time, and more about what the whole location felt like. It isn't hard to imagine how different the experience of browsing through a gallery of images can be when they are not just thumbnails on a tight grid, but rather 'virtually' hung by the artist in a spacious VR room that mimics a physical gallery space. VR video adds the active immersion of being in the middle of a busy plaza, or riding inside a rally car during a nighttime ice race.
In VR, this illusion is referred to as 'presence,' where not only the sights and sounds (and other sensory input) are believable, but the ‘show' itself reacts to the participant's actions in a plausible way.